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Gold Medal Software - Volume 3 (Gold Medal) (1994).iso
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GAL_CON.DOC
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Text File
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1994-04-01
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9KB
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167 lines
Welcome to Galactic Conquest. If you've ever wanted to be what
every super-villain worth his salt has wanted for millenia, then you've
hit the right button. This program gives you the chance to conquer the
entire galaxy, without leaving your chair. It is up to you to out-smart
the opponent, whether computer or human. Send forth immense armadas to
squash the enemy like the bugs they are, or do nothing and hope to God
that mother nature hates them worse then she hates you (Face it, weathermen
normally couldn't predict a 100% chance of photon-storms...). You start
out with one planet, some production (# ships made per each year), and
a one-year head-start against the computer.
Program Specs, Info, and Useless Trivia:
# Players: 1 to 4 Graphics: Text (for now...)
Language : Turbo Pascal V7.0 Sound : Speaker only
Length : 2758 lines Colors : 16
Revisions: 174
Average Playing Time: 6 to 40 hours
Load/Save Games? : Yes (infinite)
Sound Toggle? : Yes
-------INSTRUCTIONS--------
This game is simple, but not so simple. It is easy to play, but
harder to master.
When you start, you are asked for a name, preferably your LAST name.
However, fictional names are also good, such as "DARKLORD" and "DEATHBRINGER".
You are then asked for a rank, which suggests military rank. Make up one, or
use a true military rank (i.e. General, Admiral, Ensign, Commander, Rogue,
and Super-God are good ones...). You will then meet your computer opponent
and then tell the computer how many years long the war will last. The last
question, Minimum production, refers to the total production of ALL the
planets in the galaxy. The lower the number, the easier the game in some
respects, but also the more boring (personal opinion). The higher, the
harder but the more interesting the war.
The computer will then generate randomly a map of the galaxy, color-
coding your home planet (you start with one). Choose the one you want and
continue. The war will then begin...
You are shown the status screen, which shows rows of information:
PLT OWN PRD SHPS
=A= 1 14 237
The PLT is the planet name (letters A-Z). The OWN is the owner of
the planet, in which you will only see YOUR planets. PRD is the production
of the planet. Generally, the number is between 0 and 9 but every now and
then you will see numbers as high as 30. SHPS are the total amount of ships
you have on the planet at the start of the year. THEY DO NOT CHANGE AS YOU
GIVE ORDERS, you must look at your ship logs (explained later) to watch the
decrease in your fleet.
Underneath, you will see the TOTALS of your fleets. The total #
of planets, production, average production per planet, and total ships of
all planets (not including ones in transit).
You then see the main menu. You have 10 commands that are generally
used throughout the war. These are described in detail below:
f1 (ATTACK) - Use to send ships from a planet you own to any planet
in the galaxy. If the destination is an enemy planet
then the ships will be treated as fighters. If you
send them to another one of your planets, they are
considered reinforcements to that planet.
f2 (PROBE) - Useful during the beginning of the war. One of these
probes, after being launched, can travel to any planet
in the galaxy. Upon reaching orbit, they transmit a
visual as well as a limited amount of scanner info.
about the planet. From this, there is a way to
determine (actually, estimate) the production of
the planet. If the planet is a SUPER-PLANET (10%
chance) the readings will NOT indicate it.
f3 (DISTANCE) - Use to find the distances of ANY 2 planets in the
galaxy.
f4 (STARSCAN) - The most important command aside from attacking. This
brings up a report of your planets and if they are
being attacked any time soon. If so, you will see:
=K= -----> 9 (2)
The K is the name of the planet. The 9 is the
TOTAL amount of ships attacking. The 2 in ()'s
is the total # of enemy fleets attacking. They
normally do not attack in the same year, but the
possibility exists. These readings are color-coded
with the legend at the top of the readout. If it
blinks, you're in DEEP trouble, and should consider
major reinforcements...CHECK OFTEN!
f5 (INVENTRY) - Prints an updated list of the number of ships you
have REMAINING on each planet AFTER the orders you
have made for that year.
f6 (COMMANDS) - Brings up a log of all fleets sent out, what their
destinations are, how many ships in each fleet, and
how long until they reach their destination.
f7 (LOGS) - Brings up a log of all the planets in the galaxy.
If explored or contacted (other than probe), will
tell last reading of number of ships on the surface
of the planet. If novaed, will say so.
f8 (HISTORY) - Reprints the map as a history of all the probes to
planets. If the planets has been scanned by a probe,
will come up as the atmosphere class.
f9 (SOUND) - Toggles sound on/off.
f10(END TURN) - Ends your turn for that year of the war.
There is no set strategy for winning the game, for there are endless
possibilities for winning....OR losing...
---MOTHER NATURE'S WEAPONS---
As I mentioned earlier, mother nature is fighting as well. There
are 3 major ways it hurts, or helps, your side of the war:
1.) PHOTON STORM - Destroys 1-100% (at least one ship unless
planet is barren) of ships on ground.
2.) BLACK HOLE - Destroys some of your fleet while in transit
to a planet. Most of the time it only takes
a few of 'em, but every now and then...BOOM!!
3.) NOVA - Not exactly a nice way to end your existance,
this is mother nature's way of saying
"I don't like you." This destroys ALL ships
AND PRODUCTION on the planet, as well as the
planet itself. Like I said, not nice...
The only good things about them are that they
help immensely if the enemy gets hit by one, and
that they rarely occur, averaging about 2 per
100 years. But, sometimes there aren't ANY
during a war, but I've seen 20 during a 200 year
war... most unpredictable...
Remember to keep an eye on your starscan, and may the best side cream
the other one!!
---ABOUT THE PROGRAMMER---
My name is Jason Sinclair, and I am 18 (as of 10/30/93). This is
the largest, and by far most complex program I've made to date. I have
programmed for 12 years, starting back in kindergarten. My only languages
are BASIC and Pascal, but I hope to learn more, and hopefully master one.
I took Advanced Placement Computer Programming during my senior year and
have taken 7 years worth of programming courses in school. I hope to major
in computer programming or systems analysis.
I am continuing to revise this game, adding things here and
there, changing colors, etc, and if you have any constructive comments,
ideas for changing or adding to the program, or ideas about a NEW
program, send me a letter and I'll get in touch A.S.A.P. My address for
mail (written, NO E-MAIL!) is:
612 West 8th Street
Marysville, Ohio 43040
This game is shareware, and any contributions are welcome.
Thank you for your time, and I hope to keep up the good
work.